It's almost as if you think that SoGE is supposed to be a near copy of EaW! Reply #6 jezajet Join Date 04/2012 +1 May 4, 2012 11:08:28 PM from Stardock Forums Same here, just started last night. Everything ran smooth. There were multiple Executor SSDs, just an FYI. http://wipidigital.com/sins-of/sins-of-a-solar-empire-sync-error.html
We're aiming for a release by new years; though due to delays and what have you, the 10th is the guaranteed date. This is is required for SoGE to work, or else it will not function correctly. Being on skype we were taking and found out that we were seeing completely different things... Reason for Karma (Optional) Successfully updated karma reason!
The Executor class was indeed unmatched, it has significantly more armament than the Eclipse class, the latter being powerful primarily due to it's superlaser and gravity well generator. Reason for Karma (Optional) Successfully updated karma reason! I've had Munificents appear from nowhere and only stopped the bug by scuttling 'my' ships (3 of them) when the AI made 3 of its own, thus canceling the AI 'spawn No.Quoting AdmiralGrievadon, reply 82Or at the very least, PLEASE tell me how to make an Eclipse mod for this game.
Reply #4 Zlotbot Join Date 11/2009 0 November 22, 2009 5:28:52 PM from Sins of a Solar Empire Forums i had that too. Access to contests & subscription offers like exclusive emails. Has anyone managed to figure out a fix for this at all? Reason for Karma (Optional) Successfully updated karma reason!
We're looking up the edits for this post... Reply Good karma Bad karma0 votes Author soase-maelstrom Feb 18 2014 Turn down the graphics effects settings ... I believe we could chat with him and send him credits and mats (not sure on that), but I know that I sent him a trade pact, and he never received We're looking up the edits for this post...
IT's a rather large ship with good hull and shields, and it does have quite a bit of firepower especially since it tends to rotate and fire duiring engagements so it We're looking up the edits for this post... Game lost sync between the two human players within ten minutes or less. Some of the AI that showed up attacking mate#3 on ours, did not show up on his.
And I don't own Empire at War, I just notice the visual similarities between that game and this game! Then I could either point to an issue with the game or a problem unique to my buddy's and I setup/map/other... All rights reserved. I don't have a disregard, because IT'S A DAMN GAME in real life, would I send a ship full of people to their death to ram an enemy?
Home Gaming Stardock Games Sins of a Solar Empire Sins Rebellion Tweet Coridane Join Date 10/2011 +13 3 players, but 1 not in sync (diff. http://wipidigital.com/sins-of/sins-of-a-solar-empire-sync-error-detected.html Reason for Karma (Optional) Successfully updated karma reason! It was suggested by Anakin to ram the Lucrehulk dead in its sphere which destroyed the ship. Can they kill smaller ships?
All rights reserved. Reply #78 AdmiralGrievadon Join Date 12/2011 +1 December 21, 2011 7:19:23 PM from Sins of a Solar Empire Forums Okay but at the same time there is a mod for Empire The main cause of its error will serve as your basis on which among the 2 troubleshoot alternatives you should take into account. http://wipidigital.com/sins-of/sins-of-a-solar-empire-rebellion-lan-sync-error.html Quoting AdmiralGrievadon, reply 72To the makers of SOGE: Why the hell did you make the SSD so hard to kill?
His units don't move and I don't see him taking any planets when allied. No I intend to make it from scratch. A simple fix for this is to restart the PC, unplug any devices connected to it and uninstall the newest software installed and rebooting it while the computer is on its
Lost DLL Files The primary cause of this Sins Rebellion Sync Error is the missing file necessary for the completion of a certain program. Agree 0Disagree 0▼✖-+SPAMInappropriate krazykombatant1636d ago is it worth the buy??? My friend and I are having a problem where we get a red text in the middle of the screen. Possibly, what version of the game do you have?
The Geonosian Dreadnaught, on the other hand, is quite perfectly canon and was used as the base for the superlaser design (note that it's not a particularly POWERFUL superlaser, after all). It wasn't used as a frontline fighter. Assuming it is the recent CGI series, that trash has so many oddities that it can hardly be considered canon, let alone being relevant at all. have a peek here Nevertheless, dont expect too much because not all copies from the internet can work a hundred percent.
De-sync instantly after I start a game with other players. sorry for double post Reply Good karma Bad karma+1 vote omatkoicorko Feb 7 2014 and it happens only for pirates faction Reply Good karma Bad karma+1 vote Author soase-maelstrom Feb 13 Reply #15 DaxxTrias Join Date 08/2008 +1 June 11, 2012 7:52:59 AM from Sins of a Solar Empire Forums Thanks for the update Blair. been missing this mod Reply Good karma Bad karma+2 votes John_Radec Dec 18 2013 What a lovely Christmas present.
That's besides the fact that he got pretty darn lucky, had the Force to guide him, and inadvertently exploited a design flaw. Reason for Karma (Optional) Successfully updated karma reason! We're looking up the edits for this post... How dare you say I have a disregard for life!
And I would say it's frequently... It's a total rip-off and you know it! First off, there's this limitation call the Sins engine. Reason for Karma (Optional) Successfully updated karma reason!
It would help us a great deal if users could use the Sins of a Solar Empire Rebellion Dev.exe while testing this out and clear out your Checksum folder (mentioned below) You're still guaranteed to desync at the exact same place, which is why the devs want those save files.